MienCap: Performance-based facial animation with live mood dynamics

Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022

Our purpose is to improve performance-based animation which can drive believable stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with machine learning models, we present a real time motion capture system, called MienCap, which drive character expressions in a geometrically consistent and perceptually valid way. We demon-strate the effectiveness of our system by comparing to a commercial product Faceware. Results reveal that ratings of the recognition of expressions depicted for animated characters via our systems are statistically higher than Faceware. Our results may be implemented into the VR filmmaking and animation pipeline, and provide animators with a system for creating the expressions they wish to use more quickly and accurately.

Recommended citation: Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022, March). MienCap: Performance-based facial animation with live mood dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 654-655). IEEE.
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