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Published in 2012 3DTV-Conference: The True Vision-Capture, Transmission and Display of 3D Video (3DTV-CON), 2012
Recommended citation: Pan, Y., & Steed, A. (2012). Preserving gaze direction in teleconferencing using a camera array and a spherical display. In 2012 3DTV-Conference: The True Vision-Capture, Transmission and Display of 3D Video (3DTV-CON).
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Published in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014
Recommended citation: Pan, Y., Steptoe, W., & Steed, A. (2014, April). Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1397-1406).
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Published in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014
Recommended citation: Pan, Y., & Steed, A. (2014, April). A gaze-preserving situated multiview telepresence system. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2173-2176).
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Published in Presence, 2015
Recommended citation: Pan, Y., Oyekoya, O., & Steed, A. (2015). A surround video capture and presentation system for preservation of eye-gaze in teleconferencing applications. Presence, 24(1), 24-43.
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Published in Computer Animation and Virtual Worlds, 2015
Recommended citation: Nagendran, A., Steed, A., Kelly, B., & Pan, Y. (2015). Symmetric telepresence using robotic humanoid surrogates. Computer Animation and Virtual Worlds, 26(3-4), 271-280.
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Published in arXiv preprint arXiv:1505.05788, 2015
Recommended citation: Zhang, W., Pan, Y., Zhou, T., & Wang, J. (2015). An empirical study on display ad impression viewability measurements. arXiv preprint arXiv:1505.05788.
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Published in IEEE transactions on visualization and computer graphics, 2016
Recommended citation: Steed, A., Frlston, S., Lopez, M. M., Drummond, J., Pan, Y., & Swapp, D. (2016). An ‘in the wild’experiment on presence and embodiment using consumer virtual reality equipment. IEEE transactions on visualization and computer graphics, 22(4), 1406-1414.
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Published in International Journal of Human-Computer Studies, 2016
Recommended citation: Pan, Y., & Steed, A. (2016). Effects of 3D perspective on head gaze estimation with a multiview autostereoscopic display. International Journal of Human-Computer Studies, 86, 138-148.
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Published in 2016 IEEE virtual reality (VR), 2016
Recommended citation: Steed, A., Pan, Y., Zisch, F., & Steptoe, W. (2016, March). The impact of a self-avatar on cognitive load in immersive virtual reality. In 2016 IEEE virtual reality (VR) (pp. 67-76). IEEE.
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Published in Frontiers in Robotics and AI, 2016
Recommended citation: Pan, Y., & Steed, A. (2016). A comparison of avatar-, video-, and robot-mediated interaction on users’ trust in expertise. Frontiers in Robotics and AI, 3, 12.
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Published in PloS one, 2017
Recommended citation: Pan, Y., & Steed, A. (2017). The impact of self-avatars on trust and collaboration in shared virtual environments. PloS one, 12(12), e0189078.
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Published in Computer Animation and Virtual Worlds, 2018
Recommended citation: Pan, Y., Sinclair, D., & Mitchell, K. (2018). Empowerment and embodiment for collaborative mixed reality systems. Computer Animation and Virtual Worlds, 29(3-4), e1838.
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Published in Frontiers in Robotics and AI, 2018
Recommended citation: Steed, A., Pan, Y., Watson, Z., & Slater, M. (2018). “We wait”—the impact of character responsiveness and self embodiment on presence and interest in an immersive news experience. Frontiers in Robotics and AI, 5, 112.
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Published in Mechanism and Machine Theory, 2019
Recommended citation: Dong, H., Qiu, C., Prasad, D. K., Pan, Y., Dai, J., & Chen, I. M. (2019). Enabling grasp action: Generalized quality evaluation of grasp stability via contact stiffness from contact mechanics insight. Mechanism and Machine Theory, 134, 625-644.
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Published in 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019
Recommended citation: Shi, X., Pan, J., Hu, Z., Lin, J., Guo, S., Liao, M., ... & Liu, L. (2019, October). Accurate and fast classification of foot gestures for virtual locomotion. In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 178-189). IEEE.
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Published in Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings 12, 2019
Recommended citation: Kapadia, M., Muniz, C. M., Sohn, S. S., Pan, Y., Schriber, S., Mitchell, K., & Gross, M. (2019). JUNGLE: an interactive visual platform for collaborative creation and consumption of nonlinear transmedia stories. In Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings 12 (pp. 250-266). Springer International Publishing.
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Published in Frontiers in Robotics and AI, 2019
Recommended citation: Pan, Y., & Steed, A. (2019). How foot tracking matters: The impact of an animated self-avatar on interaction, embodiment and presence in shared virtual environments. Frontiers in Robotics and AI, 6, 104.
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Published in Proceedings of the 25th ACM symposium on virtual reality software and technology, 2019
Recommended citation: Pan, Y., & Steed, A. (2019, November). Avatar type affects performance of cognitive tasks in virtual reality. In Proceedings of the 25th ACM symposium on virtual reality software and technology (pp. 1-4).
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Published in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020
Recommended citation: Pan, Y., & Mitchell, K. (2020, March). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 188-195). IEEE.
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Published in 2020 IEEE Virtual Reality (VR), 2020
Recommended citation: Pan, Y., & Mitchell, K. (2020, March). PoseMMR: a collaborative mixed reality authoring tool for character animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 758-759). IEEE.
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Published in IEEE Transactions on Image Processing, 2020
Recommended citation: Xu, C., Fu, Y., Wen, C., Pan, Y., Jiang, Y. G., & Xue, X. (2020). Pose-guided person image synthesis in the non-iconic views. IEEE Transactions on Image Processing, 29, 9060-9072.
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Published in International Journal of Human-Computer Studies, 2020
Recommended citation: Pan, Y., & Mitchell, K. (2021). Improving VIP viewer gaze estimation and engagement using adaptive dynamic anamorphosis. International Journal of Human-Computer Studies, 147, 102563.
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Published in Frontiers in virtual reality, 2020
Recommended citation: Gonzalez-Franco, M., Ofek, E., Pan, Y., Antley, A., Steed, A., Spanlang, B., ... & Lanier, J. (2020). The rocketbox library and the utility of freely available rigged avatars. Frontiers in virtual reality, 1, 561558.
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Published in Computers & Graphics, 2021
Recommended citation: Glencross, M., Mitchell, K., Mark, B., & Pan, Y. (2021). Foreward to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA). Computers & Graphics.
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Published in Proceedings of the 2021 International Conference on Multimedia Retrieval, 2021
Recommended citation: Ji, B., Yang, C., Shunyu, Y., & Pan, Y. (2021, August). HPOF: 3d human pose recovery from monocular video with optical flow. In Proceedings of the 2021 International Conference on Multimedia Retrieval (pp. 144-154).
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Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022
Recommended citation: Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022, March). MienCap: Performance-based facial animation with live mood dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 654-655). IEEE.
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Published in Journal of Computer-Aided Design & Computer Graphics, 2022
Recommended citation: Zhang, R., & Pan, Y. (2022). Stylized Avatar Animation Based on Deep Learning. Journal of Computer-Aided Design & Computer Graphics, 34(5), 675-682.
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Published in ACM SIGGRAPH 2022 Courses, 2022
Recommended citation: Lawrence, J., Pan, Y., Goldman, D. B., McDonnell, R., Robillard, J., O. Sullivan, C., ... & Saragih, J. (2022). State of the art in telepresence. In ACM SIGGRAPH 2022 Courses (pp. 1-74).
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Published in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Recommended citation: Zhu, Y., Tang, X., Zhang, J., Pan, Y., Shen, J., & Jin, X. (2022, October). 3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 423-428). IEEE.
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Published in 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2022
Recommended citation: Dong, H., Feng, Y., Qiu, C., Pan, Y., He, M., & Chen, I. M. (2022, October). Enabling massage actions: An interactive parallel robot with compliant joints. In 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (pp. 4632-4637). IEEE.
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Published in IEEE Transactions on Visualization and Computer Graphics, 2023
Recommended citation: Pan, Y., Zhang, R., Cheng, S., Tan, S., Ding, Y., Mitchell, K., & Yang, X. (2023). Emotional voice puppetry. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2527-2535.
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Published in IEEE Transactions on Visualization and Computer Graphics, 2023
Recommended citation: Ji, B., Pan, Y., Yan, Y., Chen, R., & Yang, X. (2023). Stylevr: Stylizing character animations with normalizing flows. IEEE Transactions on Visualization and Computer Graphics.
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Published in 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2023
Recommended citation: Wang, J., Qiu, Y., Chen, K., Ding, Y., & Pan, Y. (2023, March). Fully Automatic Blendshape Generation for Stylized Characters. In 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 347-355). IEEE.
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Published in 2023 IEEE International Conference on Multimedia and Expo (ICME), 2023
Recommended citation: Li, S., & Pan, Y. (2023, July). Rendering and Reconstruction Based 3D Portrait Stylization. In 2023 IEEE International Conference on Multimedia and Expo (ICME) (pp. 912-917). IEEE.
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Published in ACM SIGGRAPH 2023 Courses, 2023
Recommended citation: Lawrence, J., Pan, Y., Goldman, D. B., McDonnell, R., O Sullivan, C., Luebke, D., ... & Saragih, J. (2023). State of the Art in Telepresence (Part 1). ACM SIGGRAPH 2023 Courses, 1-132.
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Published in Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Recommended citation: Tan, S., Ji, B., & Pan, Y. (2023). Emmn: Emotional motion memory network for audio-driven emotional talking face generation. In Proceedings of the IEEE/CVF International Conference on Computer Vision (pp. 22146-22156).
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Published in Proceedings of the 31st ACM International Conference on Multimedia, 2023
Recommended citation: Pan, Y., Zhang, R., Wang, J., Ding, Y., & Mitchell, K. (2023, October). Real-time facial animation for 3d stylized character with emotion dynamics. In Proceedings of the 31st ACM International Conference on Multimedia (pp. 6851-6859).
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Published in Proceedings of the 31st ACM International Conference on Multimedia, 2023
Recommended citation: Chen, R., Pan, Y., Deng, Z., Wang, L., & Ma, L. (2023, October). Double Doodles: Sketching Animation in Immersive Environment With 3+ 6 DOFs Motion Gestures. In Proceedings of the 31st ACM International Conference on Multimedia (pp. 6998-7006).
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Published in IEEE transactions on visualization and computer graphics, 2024
Recommended citation: Pan, Y., Tan, S., Cheng, S., Lin, Q., Zeng, Z., & Mitchell, K. (2024). Expressive talking avatars. IEEE Transactions on Visualization and Computer Graphics.
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Published in ACM Transactions on Multimedia Computing, Communications and Applications, 2024
Recommended citation: Cheng, Y., Yan, Y., Zhu, W., Pan, Y., Pan, B., & Yang, X. (2024). Head3D: complete 3D head generation via tri-plane feature distillation. ACM Transactions on Multimedia Computing, Communications and Applications, 20(6), 1-20.
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Published in 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2024
Recommended citation: Liu, C., Lin, Q., Zeng, Z., & Pan, Y. (2024, March). EmoFace: Audio-driven Emotional 3D Face Animation. In 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 387-397). IEEE.
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Published in Proceedings of the AAAI Conference on Artificial Intelligence, 2024
Recommended citation: Tan, S., Ji, B., Ding, Y., & Pan, Y. (2024, March). Say anything with any style. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 38, No. 5, pp. 5088-5096).
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Published in Proceedings of the AAAI Conference on Artificial Intelligence, 2024
Recommended citation: Tan, S., Ji, B., & Pan, Y. (2024, March). Style2talker: High-resolution talking head generation with emotion style and art style. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 38, No. 5, pp. 5079-5087).
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Published in European Conference on Computer Vision (ECCV), 2024
Recommended citation: Tan, S., Ji, B., Bi, M., & Pan, Y. (2024). EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis. arXiv preprint arXiv:2404.01647.
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Published in ICASSP 2024-2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2024
Recommended citation: Li, S., & Pan, Y. (2024, April). Instant Photorealistic Neural Radiance Fields Stylization. In ICASSP 2024-2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) (pp. 2980-2984). IEEE.
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Published in IEEE Transactions on Circuits and Systems for Video Technology, 2024
Recommended citation: Chen, Z., Xu, X., Yan, Y., Pan, Y., Zhu, W., Wu, W., ... & Yang, X. (2024). Hyperstyle3d: Text-guided 3d portrait stylization via hypernetworks. IEEE Transactions on Circuits and Systems for Video Technology.
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Published in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Recommended citation: Tan, S., Ji, B., & Pan, Y. (2024). FlowVQTalker: High-Quality Emotional Talking Face Generation through Normalizing Flow and Quantization. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 26317-26327).
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Postgraduate course, Shanghai Jiao Tong University, 2021
2021-09 ~ 2022-01, CS7306
Postgraduate course, Shanghai Jiao Tong University, 2023
2023-09 ~ 2024-01, CS7306