Publications

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Conference Papers


Instant Photorealistic Neural Radiance Fields Stylization

Published in ICASSP 2024-2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2024


Recommended citation: Li, S., & Pan, Y. (2024, April). Instant Photorealistic Neural Radiance Fields Stylization. In ICASSP 2024-2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) (pp. 2980-2984). IEEE.
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Say anything with any style

Published in Proceedings of the AAAI Conference on Artificial Intelligence, 2024


Recommended citation: Tan, S., Ji, B., Ding, Y., & Pan, Y. (2024, March). Say anything with any style. In Proceedings of the AAAI Conference on Artificial Intelligence (Vol. 38, No. 5, pp. 5088-5096).
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EmoFace: Audio-driven Emotional 3D Face Animation

Published in 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2024


Recommended citation: Liu, C., Lin, Q., Zeng, Z., & Pan, Y. (2024, March). EmoFace: Audio-driven Emotional 3D Face Animation. In 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 387-397). IEEE.
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Fully Automatic Blendshape Generation for Stylized Characters

Published in 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2023


Recommended citation: Wang, J., Qiu, Y., Chen, K., Ding, Y., & Pan, Y. (2023, March). Fully Automatic Blendshape Generation for Stylized Characters. In 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 347-355). IEEE.
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Enabling massage actions: An interactive parallel robot with compliant joints

Published in 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2022


Recommended citation: Dong, H., Feng, Y., Qiu, C., Pan, Y., He, M., & Chen, I. M. (2022, October). Enabling massage actions: An interactive parallel robot with compliant joints. In 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (pp. 4632-4637). IEEE.
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3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects

Published in 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022


Recommended citation: Zhu, Y., Tang, X., Zhang, J., Pan, Y., Shen, J., & Jin, X. (2022, October). 3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects. In 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 423-428). IEEE.
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MienCap: Performance-based facial animation with live mood dynamics

Published in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022


Recommended citation: Pan, Y., Zhang, R., Wang, J., Chen, N., Qiu, Y., Ding, Y., & Mitchell, K. (2022, March). MienCap: Performance-based facial animation with live mood dynamics. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 654-655). IEEE.
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HPOF: 3d human pose recovery from monocular video with optical flow

Published in Proceedings of the 2021 International Conference on Multimedia Retrieval, 2021


Recommended citation: Ji, B., Yang, C., Shunyu, Y., & Pan, Y. (2021, August). HPOF: 3d human pose recovery from monocular video with optical flow. In Proceedings of the 2021 International Conference on Multimedia Retrieval (pp. 144-154).
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Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation

Published in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020


Recommended citation: Pan, Y., & Mitchell, K. (2020, March). Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 188-195). IEEE.
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JUNGLE: an interactive visual platform for collaborative creation and consumption of nonlinear transmedia stories

Published in Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings 12, 2019


Recommended citation: Kapadia, M., Muniz, C. M., Sohn, S. S., Pan, Y., Schriber, S., Mitchell, K., & Gross, M. (2019). JUNGLE: an interactive visual platform for collaborative creation and consumption of nonlinear transmedia stories. In Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings 12 (pp. 250-266). Springer International Publishing.
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Accurate and fast classification of foot gestures for virtual locomotion

Published in 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2019


Recommended citation: Shi, X., Pan, J., Hu, Z., Lin, J., Guo, S., Liao, M., ... & Liu, L. (2019, October). Accurate and fast classification of foot gestures for virtual locomotion. In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 178-189). IEEE.
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A gaze-preserving situated multiview telepresence system

Published in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014


Recommended citation: Pan, Y., & Steed, A. (2014, April). A gaze-preserving situated multiview telepresence system. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2173-2176).
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Journal Articles


Head3D: complete 3D head generation via tri-plane feature distillation

Published in ACM Transactions on Multimedia Computing, Communications and Applications, 2024


Recommended citation: Cheng, Y., Yan, Y., Zhu, W., Pan, Y., Pan, B., & Yang, X. (2024). Head3D: complete 3D head generation via tri-plane feature distillation. ACM Transactions on Multimedia Computing, Communications and Applications, 20(6), 1-20.
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Expressive talking avatars

Published in IEEE transactions on visualization and computer graphics, 2024


Recommended citation: Pan, Y., Tan, S., Cheng, S., Lin, Q., Zeng, Z., & Mitchell, K. (2024). Expressive talking avatars. IEEE Transactions on Visualization and Computer Graphics.
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Emotional voice puppetry

Published in IEEE Transactions on Visualization and Computer Graphics, 2023


Recommended citation: Pan, Y., Zhang, R., Cheng, S., Tan, S., Ding, Y., Mitchell, K., & Yang, X. (2023). Emotional voice puppetry. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2527-2535.
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Books


State of the Art in Telepresence (Part 1)

Published in ACM SIGGRAPH 2023 Courses, 2023


Recommended citation: Lawrence, J., Pan, Y., Goldman, D. B., McDonnell, R., O Sullivan, C., Luebke, D., ... & Saragih, J. (2023). State of the Art in Telepresence (Part 1). ACM SIGGRAPH 2023 Courses, 1-132.
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State of the art in telepresence

Published in ACM SIGGRAPH 2022 Courses, 2022


Recommended citation: Lawrence, J., Pan, Y., Goldman, D. B., McDonnell, R., Robillard, J., O. Sullivan, C., ... & Saragih, J. (2022). State of the art in telepresence. In ACM SIGGRAPH 2022 Courses (pp. 1-74).
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